How does a war work?


 * For war, the WP of a country is calculated. Higher WP wins the turn,  war will be split into turns. 3 turns.

A – country a

B- country b

AAA – a wins, b loses

BBB – b wins, a loses

ABB – b wins, a loses

BAA – A wins, b loses

BBA – b takes some land but a wins

AAB – a takes some land,b wins

ABA – no one wins, tie. Heavier loss for b,

BAB – no one wins, tie. Heaver loss for a,


 * A country can increase its WP if it has another country supporting it. Then the average of stats of both countries are calculated to determine their WP.


 * The attacking country after attacking has to go on a cool down break for 1-2 weeks before being able to attack other countries depending on the damages to the man power etc.


 * After being attacked, the country is protected from being attacked again for 2 weeks, during that time they have to use it to repair the damages.


 * War turn happens around every 1 hour. So, a war takes 3 hours to start and finish. The time between the turns can be used to contact other countries (players) for support. After the 3 hours pass, the attacker and attacked will be given 15-30 minutes to determine the damages and make an agreement on land claiming etc.


 * Stats are determined at the start of each turn. The player isn’t allowed to change/increase their stats by themselves especially without one of increase reasons.


 * If the players choose so, they can role-play the war parts.


 * Wars can only be performed in the War chat under supervision of a leader or curator.


 * Break times can be increased or decreased. Min. 10 minutes, max. 24h


 * While role-playing the war, the players can increase their WP for the turn by specific actions or strategies but the WP from the actions can be cancelled or decreased from the actions of the opposing country.


 * Role-play actions increase points for WP (+1,+2,+3,+4,+5, +6, -6,-5,-4,-3,-2,-1 etc.)


 * The points system changes depending on the base country stats.